Disable "Texture Filtering" in your material editor for sharper details.

The Vika Tub by Belarus Studio is known for its high-polygon count and realistic material mapping. Whether you are using 3ds Max, Blender, or Unreal Engine, the "TXT" (texture) files must be mapped correctly to achieve the high-quality finish seen in promotional renders. 📥 Pre-Installation Requirements

Essential for the realistic "wet" look of the tub. Normal/Bump: Adds microscopic surface detail. 4. Scaling and Placement

To get the "High Quality" look, you must plug the texture maps into the correct shader slots: The main color file. Reflect/Specular: Controls the porcelain or metallic shine.

Below is a comprehensive guide to installing the Belarus Studio Vika Tub assets for high-fidelity rendering. 🛁 Overview of the Vika Tub Asset

Use an HDRI environment map to see how the high-quality textures react to natural light. ⚠️ Troubleshooting Common Issues Black Textures

Have at least 500MB of free space for high-res maps.