Implemented a constant drain on the Oxygen stat. The player must find "Air Pockets" or "Refill Stations" to survive. User Interface (UI)
You can follow the real-time progress, view the source code, and test the latest WebGL builds via the public repository link below: malevolent planet unity2d day1 to day3 public link
On Day 2, the goal was to make the "Planet" part of the title come to life. A static map feels predictable, so a basic procedural system was introduced. Tilemap Systems Implemented a constant drain on the Oxygen stat