SteamAPI WriteMiniDump

Steamapi Writeminidump !!better!! May 2026

S_API void S_CALLTYPE SteamAPI_WriteMiniDump( uint32 uStructuredExceptionCode, void* pvExceptionInfo, uint32 uBuildID ); Use code with caution. Description uStructuredExceptionCode uint32

Once implemented, you can view and download crash dumps via the Steamworks Partner Backend. Navigate to to see a categorized list of exceptions, call stacks, and the frequency of each crash. Use tools like WinDbg or Visual Studio to open the .dmp files for debugging. SteamAPI WriteMiniDump

The Win32 structured exception code (e.g., 0xC0000005 for Access Violation). pvExceptionInfo void* Use tools like WinDbg or Visual Studio to open the

#ifdef _WIN32 #include void MiniDumpFunction(unsigned int nExceptionCode, EXCEPTION_POINTERS *pException) { // Optional: Add a custom comment before writing the dump SteamAPI_SetMiniDumpComment("Level: Forest, Players: 4"); // Write and upload the dump SteamAPI_WriteMiniDump(nExceptionCode, pException, 101); // 101 is your Build ID } #endif Use code with caution. 2. Setting the Translator uint32 uBuildID )

: Before being uploaded, minidumps are stored locally in the game's installation directory. This is useful for manual inspection during development.